It was a night of February 2002, in my home in Capranica, a medieval village close to Rome. The leaflet on the left of the picture is the project: the initial flash of inspiration written down on paper. The idea was to use materials as “compact” as possible to make the game experience simple and easy: maneuver cards should replace all the paper & pencil planning used in old simulations of the '70s and '80s, such as Air Force or Aces High, while at the same time becoming the templates regulating movement, like in a miniature wargame a damage deck would replace all the charts, dice rolls and again paper & pencil notations, to resolve firing, damages and other special events related to combat (such as jammings and explosions). This is the fruit of the first night of work on the concept that brought to Wings of Glory: a very simple and quick card game about aerial dogfights, visualized by players "flying" their airplane cards on a table. The very first prototype of the Wings of Glory game system - February 2002.Īnyway, this picture shows something that is far earlier than anything ready to be shown around for evaluation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |