![]() ![]() The main texture of grass, transparency controls how much the grass texture is affected by the grass color offsets. Do not use the "Smaller File (8-bit)" feature in the Photoshop Export As window, as that creates an indexed color image, not an 8 bits/channel one. Make sure the texture is 8 bits/channel because a 16 bits/channel image can't be imported. The game supports other formats as well, but there is no reason to use another one, it doesn't matter how much your texture is compressed or even if it's completely solid or complicated, the game will convert it to a DXT format, so the final size won't be affected by anything other than resolution. The AppData folder is hidden by default, you can access it by copying and pasting the path into the file explorer, or pressing Windows R and typing in appdata. ![]() They look nice an all, but theres a lot of uneven terrain. %LocalAppData%\Colossal Order\Cities_Skylines\Addons\ThemeEditor\ThemeTextures I always have the same problem with the standard maps. The folder where you should put the textures for importing is located here: Also affects the availability of some environment-specific vanilla assets. Affects the cubemap which is visible in the water and highly specular asset reflections. ![]()
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